Working over a decade in games and interactive media, I know it takes more than an idea or desire to succeed. You must ship. Great Art is not boring, predictable, or safe. Remark-ability is almost always new, untested and risky. I've been fortunate to work on many projects and teams. My experience included visual development, art direction, matte painting and production design for studios such as Blizzard Entertainment, Activision, Kabam and many others.
Always striving to find new ways to grow and provide value, I also host the weekly podcast Creative Trek. We go behind the minds of today's top creative professionals and artists to discover valuable insights and stories at www.creativetrek.com