" Images are tools we use to share our ideas and get excited about the stories we are telling."
ODbrush is a visual development studio dedicated to creating high-end concept art for the Advertising and Entertainment industy. Sean O'Daniels founded ODbrush with the intention to help developers visualize their ideas and turn them into amazing experiences.
concept art - matte painting- illustration
Who is "ODbrush"?
Sean is Concept Artist with a passion for creating intellectual properties and servicing major brands in a variety of styles and genres. He's been involved in production design, character design, matte paintings and marketing related illustrations for clients such as Activision Blizzard, Warner Brothers, SEGA, Foundation9 and Kabam. Sean ensures a high water mark for quality and loves to turn his clients ideas into value.
Former Clients and Mentors
Senior Creative Director
"As an artist, Sean is a hitman: he has such an innate mastery over his craft that he regularly nails his assignments faster than expected and at a level of quality that exceeds (even high) expectations. And he does this with impressive ease, responding quickly to feedback with low ego and thoughtful collaboration. On both projects I worked on with Sean, he shouldered both high expectations on quality and a demanding workload with professional aplomb. As a person, Sean maintains the affable air of a chill and confident veteran artist. He's instructive in his feedback... preferring to engage a fellow artists' imaginations first, before zeroing on technical feedback. Sean is honest and kind... a model of integrity; he'll tell it like it is and you will know he's got your back."
David Robert Donatucci
"As an Art Director it is rare to find such talent and professional attention to detail as in found in Sean O'Daniels. I have had the great pleasure of working with Sean for 3 years and strongly recommend him as a quality driven concept artist who delivers beautiful work in a timely fashion. His understanding of form, space, composition, color, and design make him a powerhouse of creativity in any studio. Sean is generous with his skills and always open to feedback and adjustment when developing conceptual materials for game pitches, character designs, environment paintings, as well as storyboards or promotional imagery. I would definitely welcome the opportunity to work with Sean again in the future."
"Sean is an incredibly talented concept artist with a strong work ethic and a friendly personality. Sean produced concepts for all of our characters, weapons, and environments in Metal Arms (while at Swingin' Ape Studios) and then joined Blizzard to create concepts for StarCraft: Ghost. He always produced quality work that greatly helped the team visualize certain game elements."
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