After working over a decade in games and interactive media, I know it takes more than desire to succeed. It also takes the acceptance that we will fail. As an artist and manager Iv'e seen "mistakes" turn into new opportunities and discovery. I believe in the creative potential of others, regardless of title. Great Art is not boring, predictable, or safe. Remark-ability is almost always new, untested and risky. It's my job to foster an environment for teams to take those risks, so they can blaze trails in creating amazing and innovative art.