" Images are tools we use to share our ideas and get excited about the stories we are telling."
ODbrush is a visual development studio dedicated to creating high-end concept art for the Interactive and Entertainment industies. Sean O'Daniels founded ODbrush with the intention to help developers visualize their ideas and turn them into amazing experiences.
"The creative process is going from suck to not suck."
Who is "ODbrush"?
"Art uncovers the hidden potential in all of us. Fear of Art is to fear oneself." -O'D
Working in games for over a decade, I know it takes more than desire to win. It also takes the acceptance that we may fail. As an artist I embrace mistakes. They are not only doorways to unique, remarkable and memorable designs, but also the only way to grow. I believe in the creative potential of others, regardless of title. Great ideas can come from anywhere and anyone. No one talks about the boring, the predictable, or the safe. Remarkability is almost always new, untested and risky. So dream big. Itterate your ideas, and inspire others.
Make your mark.
Former Clients and Mentors
Senior Creative Director
"As an artist, Sean is a hitman: he has such an innate mastery over his craft that he regularly nails his assignments faster than expected and at a level of quality that exceeds (even high) expectations. And he does this with impressive ease, responding quickly to feedback with low ego and thoughtful collaboration. On both projects I worked on with Sean, he shouldered both high expectations on quality and a demanding workload with professional aplomb. As a person, Sean maintains the affable air of a chill and confident veteran artist. He's instructive in his feedback... preferring to engage a fellow artists' imaginations first, before zeroing on technical feedback. Sean is honest and kind... a model of integrity; he'll tell it like it is and you will know he's got your back."
David Robert Donatucci
Double Helix: Amazon Games
"As an Art Director it is rare to find such talent and professional attention to detail as in found in Sean O'Daniels. I have had the great pleasure of working with Sean for 3 years and strongly recommend him as a quality driven concept artist who delivers beautiful work in a timely fashion. His understanding of form, space, composition, color, and design make him a powerhouse of creativity in any studio. Sean is generous with his skills and always open to feedback and adjustment when developing conceptual materials for game pitches, character designs, environment paintings, as well as storyboards or promotional imagery. I would definitely welcome the opportunity to work with Sean again in the future."
"Sean is an incredibly talented concept artist with a strong work ethic and a friendly personality. Sean produced concepts for all of our characters, weapons, and environments in Metal Arms (while at Swingin' Ape Studios) and then joined Blizzard to create concepts for StarCraft: Ghost. He always produced quality work that greatly helped the team visualize certain game elements."
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